This paper gives an overview of the educational potential of virtual worlds and draws on the results of the AVATAR ‘Added value of teaching in a virtual world’, the ST.ART ‘Street Artists in a virtual space’ and the Euroversity projects, all funded with support by the European Commission under the Lifelong Learning Programme. These action-research projects deal with the technological, pedagogical, cultural and motivational benefits of using virtual worlds in educational settings and provide a framework for the implementation of virtual worlds in education.
Information and communication technologies have great potential for knowledge dissemination, effective learning and the development of more efficient education services. The Information and communication systems, whether networked or not, serve as specific media to implement the learning process.
The present paper will give a general overview of a new integrated learning methodology that combines an e-learning platform and a 3D virtual world and that aims at encouraging students participation as well as creative teaching and learning. It will show how this new methodology has been applied through the project ST.ART in the European partner schools. The learning takes place within technology-supported community of learners involved in the creation as well as consumption of content.