ABSTRACT. The purpose of this contribution is to present a highly significant case study where the operating methods and the finalities of a multimedia and interdisciplinary education path have been shown. It was necessary that the teaching staff and technicians at the Università degli Studi Guglielmo Marconi work in synergy to rise up to the challenge of the modern techno-didactics, in particular with the selection and application of digital and visual technologies that are especially effective for teaching in the humanistic and history of art field.
All posts by Paolo Francescone
Simulations and serious games for company businesses
The Marconi University experience in applying a technological and didactic model to make learning processes and training practices in complex organizations fun.
Received: 10 April 2014
Revised: 7 May 2014
Augmented reality and learning: the path to edutainment, advanced solutions in instructional design
For learning mediated by new technologies, the response to the likelihood of technological overexposure, with consequent cognitive overload, is inherent in the good practice of design thinking and storytelling applied to instructional design, or in the complex techniques and methods of narratives that provoke knowledge transfer.
Received: 15/11/2012
Revised: 05/12/2012