Tag Archives: V learning environment

Added value of teaching in a virtual world

The lack of ICT use in teaching is a predominant issue in secondary schools throughout Europe. The AVATAR project (Added Value of teAching in a virTuAl world) provides an opportunity for both teachers and students to benefit from ICT skill development, social learning opportunities and a resource to help revive the traditional classroom environment, adding value to the learning process. V-learning actually promotes learning-by-doing that stimulates different learning styles and increases the level of student engagement in different subject matters through technology, discussion groups and labs.
This article describes how the project contributes to enhance the level of ICT use in education by providing secondary school teachers with relatively new methodological and pedagogical tools. Virtual worlds can be used as an innovative teaching tool that motivates and engages pupils and at the same time enhances their learning by incorporating a collaborative learning, a learning through reflection and a learning by doing approach. Virtual worlds offer opportunities for teachers to have radically different ‘lived experiences’ of educational systems and thus seemed to be the ideal vehicle for exploring alternative models of education.

V-learning: how gaming and avatars are engaging online studenys

The article describes how avatars in Virtual Learning Environments (VLEs) can contribute to the learning experience by giving students a sense of social presence, and investment in the learning community, that may otherwise be difficult to access. VLEs have the potential to become the next generation of instructional tools for online learning. By allowing students to simulate the campus experience online, VLEs offer rich, flexible class environments, without compromising their reach to diverse students desiring online courses. Describing studies carried out in the WolfDen VLE, the authors examine how gaming and avatars are engaging online students, and the role personality may play in a student`s selection of an avatar.

Article originally published in ‘Innovate’, V.4, n.3. //innovateonline.info/index.php?view=article&id=485&action=synopsis/ Reprinted with permission of the publisher, The Fisher School of Education and Human Services at Nova Southeastern University.

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